Beyond this speed, quarter wave moves aft of the stern, causing stern to begin 'squatting', and vessel is trying to climb uphill. SPEED: Create two distinct speed patterns, Displacement (by default) and Planing.ĭisplacement vessels are limited by hull speed, the point at which distance between moving wave crests equals waterline length of the vessel. I'd like to input some suggestions for the new NG VS:ġ. This is the most importants things in my eyes for a good simulation game. ![]() ![]() have wakes when propeller turning despite the ship is on slow speed. have more possibilities for config the ship behaviour. have 3D sounds, I mean, when we are close to the funnel, the sound is more loud. when docking, have a good behaviour when touching the dock. have pitch propeller or fixed propeller consider the flow of the propeller for rudder consider the shape of the ship for the wind => big ship, high wind consideration have the possibilities to have a lot of animations like anim.x anim1.x anim2.x etc. bow and stern thruster can have his own power (HP or kW) ![]() So I hope to see on this new simulation this kind of features : Like I said to you the most important is behaviour. Nice to see the official announcement of this new generation game
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